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Bureau of Verified RecordsPax Autocratica Archive

Record 1067360 · Terminology

The words this game uses

20 terms you will meet in Pax Autocratica, each one quoted from an official Steam announcement so you can see exactly where it comes from and when it was said.Source, primary tier: Official announcement and patch-note archive, app 1067360, published by Multiverse, via Steam Community Announcements. Opens in a new tab.

This is not a wiki built from watching videos. Every quotation below is pulled straight out of Valve's announcement feed by a script, so nothing here can have been mistyped on the way in. Where an explanation goes beyond what the source says, that is our sentence and it is marked as such.

State

The regime you serve, and what it calls itself.

Auroria

The state the player serves. Its name is used both for the regime and for the colony site.

Auroria is waiting for its new Leader.
Official announcement, 2026-08-10
Great Father

The regime's leader, invoked in the developer's own sign-offs.

For the Great Father, and for Auroria!
Official announcement, 2026-04-28
Auroria's Eye

An orbital weapon deployed during the tutorial battle.

Added a cutscene showing Auroria's Eye being deployed during the tutorial battle.
Official announcement, 2026-08-01
Leader

What the game calls the player character. The Leader fights personally rather than only commanding.

The Leader can now interact with Medics during combat to actively trigger healing.
Official announcement, 2026-07-21
Colony

Buildings and places in the base you run between expeditions.

Victory Square

Where soldiers wait for formal enlistment after reaching adulthood.

Soldiers will now go to Victory Square after reaching adulthood, where they will wait for formal enlistment.
Official announcement, 2026-07-01
Command Center

The building whose level sets the colony's soldier population limit.

Soldier population limits are now determined by Command Center level.
Official announcement, 2026-06-05
Food Hall

Where citizens eat. Food is consumed on the spot.

Food is now eaten immediately in the Food Hall.
Official announcement, 2026-04-24
Barracks

Soldier housing, researched early alongside the Food Hall.

Adjusted the positions of the Barracks and Food Hall in the research interface and shortened their initial research times.
Official announcement, 2026-07-21
Prison

Where captured enemies are held and worked on.

Improved electroshock effects in prisons and related soldier dialogue.
Official announcement, 2026-03-06
Enemies

Who is shooting at you.

Scourgeborn

A hostile faction met early. Variants include Gunners, Berserkers and Ravagers.

Replaced the 3d models of the Scourgeborn Berserker and Scourgeborn Ravager.
Official announcement, 2026-06-05
Urslan

A separate hostile force, fielding Combatants and Bastion Turrets.

Adjusted enemy AI, including the behavior of Urslan Combatants and Bastion Turrets, as well as the attack patterns of various enemy types.
Official announcement, 2026-07-21
Sattleri Energist

An enemy type using lightning effects.

Fixed an issue with the lightning visual effects used by the Sattleri Energist.
Official announcement, 2026-08-11
Tree of Asherah

A multi-phase boss encounter.

Fixed an issue where the Toxic Fog Core could not be triggered when the Leader attacked the Tree of Asherah during its final phase.
Official announcement, 2026-08-11
Combat

Mechanics that decide how a fight goes.

Weak Point

Enemies have a weak point; hitting it forces a heavy hit reaction.

Standard enemies such as Snipers, Berserkers, Medics, and Shieldmasters now enter a heavy hit reaction when struck on their Weak Point.
Official announcement, 2026-07-21
Core Fragments

Run-scoped upgrades, tracked in a Codex and found in chests on the battlefield.

The Core Fragment Codex now displays the unlock level of each Core Fragment.
Official announcement, 2026-07-27
Capture pity system

Capturing enemies is guaranteed after enough failed attempts.

Capture attempts are now guaranteed to succeed after reaching a certain number of failed attempts.
Official announcement, 2026-07-22
Shield Grenade

A deployable defence with its own health bar, scaled to the player's health.

Added a health bar to the Shield Grenade, its maximum health depends on the player's health.
Official announcement, 2026-07-27
Weapons

Named guns, as the patch notes refer to them.

Nebula Pistol

One of the starting-tier weapons; the Nebula Assault Rifle is the tutorial default.

The default weapon in the tutorial has been changed to the Nebula Assault Rifle, and weapon Core Fragments for the Laser Rifle have been added.
Official announcement, 2026-04-24
Gratov Quantum Longbow

A weapon with piercing, at reduced damage per enemy pierced.

Please review the following changes with pride:\\The Gratov Quantum Longbow now has piercing capabilities.
Official announcement, 2026-07-27
Economy

What you spend.

CredChips

The currency. Drops from combat, and more sources are on the roadmap.

Increased material and CredChips drop amounts in combat.
Official announcement, 2026-07-21

What is deliberately missing

Plenty of other names circulate for this game: a protagonist's name, an in-fiction calendar date, resource names, a judging AI. We went looking for each of them in the developer's own announcements and the store page and could not find them, so they are not here.

Terms that will change

This is an Early Access game being patched frequently, so names and behaviour move. Each entry above carries the date of the announcement it was quoted from; read anything older than a few weeks as "true when said". The generator behind this page is re-run against the live feed, so new terminology arrives here as the developer publishes it.

Several roadmap items will add vocabulary that does not exist yet, including a second version of the prisoner conversion system and a fourth sector.Source, primary tier: Official Early Access roadmap graphic, published by Multiverse, via the Steam store description. Opens in a new tab. Those are on theroadmap page and are not in the game today.